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Wearable Technology in Industry Verticals 2013-2018

Published

December 2013

Pages

170

Pricing

Single-user License: $ 2,995 USD
Company-wide License: $ 6,995 USD
Team License (Up to 5 Users): $ 3,995 USD

Keywords

Wearable Technology, Wearable Wireless, Wearable Computing, Body Area Networks, BAN, Health Monitoring, Wearable Health and Fitness, Google Glass, Smart Watches, Augmented Reality

Overview

Wearable technology presents the potential for massive transformation in many industries. The more obvious ones include consumer electronics and communications. Early adopter industries include clothing, healthcare, sports and fitness. However, we see many industries adopting wearable technologies as computing and wireless communications integrate wearable into virtually every aspect of products and services.

We see several factors converging to facilitate wearable technology integration including expanded wireless capacity due to pervasive wireless (WiFi, WiMAX, and LTE), cellular market saturation and the need for wireless companies to establish new revenue streams, continuously decreasing cost of data, and the significant backing from huge companies including Google, Apple, and others. We also see developments in key technologies such as Augmented Reality, Body Area Networks, Ambient Awareness, and Peer-to-Peer Communications as drivers for evolution in consumer perception of value and willingness to engage in new forms of communications, content, applications, and commerce.

This research evaluates the wearable technology marketplace with emphasis on drivers and adoption within various industry verticals including consumer electronics, gaming and entertainment, clothing, sports and fitness, healthcare, industrial and enterprise, and the military. The report evaluates market players, market potential and presents forecasts through 2018 for wearable technology adoption and revenue.

See Table of Contents for complete list of areas covered.

Target Audience

  • Augmented reality companies
  • Wireless device manufacturers
  • Wireless infrastructure providers
  • Consumer electronics companies
  • Wearable technology developers
  • Embedded computing companies
  • Regulatory bodies and government
  • Wireless service providers of all types
  • Military, law enforcement, and public safety
  • Mobile marketing and commerce companies

Report Benefits

  • Wearable technology forecasts
  • Wearable wireless and computing analysis
  • Understand the impact of wearable technology
  • Identify key issues and constraints to market growth
  • Identify industry players, market positioning, and solutions
  • Understand the role of Body Area Networks (BAN) relative to wearable tech
  • Understand the relationship between wearable technology and communications
  • Identify the market potential for wearable technology in various industry sectors
  • Specific recommendations for various industry constituents including: industry sectors, consumer electronics providers, wireless service companies, embedded computing, augmented reality, regulator bodies and government

Table of Contents

  • Executive Summary
  • Introduction
  • High View
  • Definitions and Characteristics
  • Evolution
  • Challenges and Constraints
  • Technological Barriers
  • Size
  • Invasiveness
  • Weight
  • Discomfort
  • More Use Cases
  • Multiple Tasks
  • Cost
  • Battery Life
  • GPS Limitations
  • Ethical Concerns
  • Security
  • Personal Information
  • Privacy, Spam, Fraud and Unauthorized Use
  • Legal Constraints
  • Industry Vertical: Smart Cameras
  • Replacement for Smartphones
  • Product Descriptions
  • GoPro Hero Camera
  • Contour HD Video Camera
  • Swann Freestyle Wearable HD Video Camera
  • Looxcie Video Camera
  • Mometo Camera
  • Market Players
  • Market Potential
  • Industry Vertical: Smart Glasses
  • From Star Trek to Smart Glasses
  • Product Description
  • Challenges and Constraints
  • Privacy Concerns
  • Issues of Life and Health
  • Technological Issues
  • No Compelling Application
  • Ahead of its time
  • Price
  • Intrusiveness
  • Redeeming Features
  • Market Players
  • Google
  • Apple
  • Baidu
  • Vuzix
  • GlassUp
  • Olympus
  • Sony
  • Market Potential
  • Industry Vertical: Gaming/Entertainment
  • Golden Age of Gaming
  • Product Descriptions
  • Nintendo Wii
  • Kinect
  • Leap Motion Controller
  • Smart Watch Gaming Gadgets
  • Durovis Dive
  • Game Platform "Woven"
  • Electronic Fibers
  • From iPhone to Eyephone
  • Other Game Devices
  • Market Players
  • Market Potential
  • Industry Vertical: Smart Clothing
  • Smart Clothes for All
  • Properties of Smart Clothing
  • Use Cases
  • Materials and Technologies for Smart Clothing
  • Silk Organza
  • Plastic Optical Fibres
  • E-Textiles
  • Reebok Silicon Fabric
  • Electronic Fibres
  • Smart Clothing Products
  • Game Platform "Woven"
  • Smart Shirt
  • Musical Jacket
  • Movement Detecting Pants
  • Hug Shirt
  • Biosensor Underwear
  • AiQ Apparel
  • Market Players
  • Market Potential
  • Industry Vertical: Smart Watches
  • Next Phase of Mobile Revolution
  • Product Description and Evolution
  • Older Models
  • Modern Smart Watches
  • Microsoft SPOT Watch
  • Motorola ACTV Smart Watch
  • Sony "Smartwatch"
  • Pebble Smart Watch
  • Other Smart Watch Models
  • Standalone Smart Watches
  • Challenges and Constraints
  • Battery Power
  • Price
  • Nitches Only - Not Hits
  • Market Players
  • Market Potential
  • Industry Vertical: Sports and Fitness Devices
  • Quantified Self Movement
  • Product Descriptions
  • Jawbone UP Band
  • Fitbit Flex Band
  • Nike Fuelband
  • Sleep Sensor
  • Exercise Watch
  • BioHarness Sensor
  • Market Players
  • Market Potential
  • Industry Vertical: Healthcare
  • Body Area Network
  • Product Descriptions
  • Physiological Healthcare Devices
  • BioHarness Sensor
  • AiQ Apparel
  • BlueLibris Devices
  • Basis 1 Wrist Band
  • Wearable ViSi Mobile System
  • Glucose Monitor
  • Patches
  • Personal Server - Actuators
  • IntelliVue MX40 Patient Monitor
  • The 9Solutions Locating System
  • Remote Healthcare Devices
  • BodyTel
  • Zoll LifeVest
  • Challenges and Constraints
  • Technological Barriers
  • Battery Power
  • Airspace
  • Interoperability
  • Sensor Validation
  • System Devices
  • Human-centric Factors
  • Ethical Concerns
  • Market Players
  • Market Potential
  • Industry Vertical: Military
  • One Quarter Century of Use
  • Challenges and Constraints
  • Size, Weight and Power (SWaP)
  • Battery Power
  • Rugged Design
  • Wireless Functionalities
  • Video Capability
  • Product Descriptions
  • Nomad Wearable Computer
  • Thermite Tactical Visual Computer
  • Small Form Factor Boards
  • Zypad BR2000 Wearable Computer
  • COTS-Based Wearable Computer
  • Militarised Voice Control Devices
  • Market Players
  • Market Potential
  • Industry Vertical: Industrial/Enterprise
  • Form and Function
  • Product Descriptions
  • Honeywell Wearable Barcode Scanners
  • Honeywell Scanners for Warehouse Quick-picking
  • Motorola RS507 Ring Imager
  • Zypad WL1500 Wearable Computer
  • Motorola WT4000 Wearable Terminal
  • Metrologic Wearable Scanners
  • Wearable Computer for automobile servicing
  • Networked Cars
  • Wearable Computer for Worker Safety
  • Wearable Computer for Training and Support
  • Market Players
  • Market Potential
  • Overall Wearable Computing Device Market
  • Forecast Methodology
  • Projections of Market Volume
  • Projections of Market Value
  • Market by Use Case
  • Scenario for 2018
  • Market by Geography
  • Economic Impact
  • Conclusions
  • Fad or Trend
  • Social Revolution
  • Six Human Senses
  • Wearables to Replace Smartphones?
  • Market is Huge but not Mind-Boggling
  • Product Paradigm Shift
  • Constraints and Contrarians
  • Conclusions and Recommendations
  • Consumer Electronics
  • Wireless Service Providers
  • Embedded Computing Providers
  • Augmented Reality Providers
  • Industry Sectors and Enterprise
  • Regulatory Bodies and Governments

Exhibits

  • Growth of Worldwide Smartphone Sales
  • GoPro Hero3 Camera
  • Contour High Definition Wearable Camera
  • Swann Freestyle Wearable Camera HD Video Camera
  • Looxcie 1 Hands-Free Wearable Video Camera
  • Looxcie 2 Hands-Free Wearable Video Camera
  • How Google Glass Works
  • Vuzix M100 Glasses
  • Olympus Eyewear
  • Volumes of Shipments of Smart Glasses 2013-2018
  • Value of Shipments of Smart Glasses 2013-2018
  • The Nintendo Wii
  • Kinect Functions without Controller
  • Oculus Rift Virtual Reality Headset
  • E-wearable Game Platform "Woven" built into clothing
  • A Circuit Fabricated on Silk Organza Fabric
  • Early Prototype of Smart Shirt Developed at Georgia Tech
  • Levi's Musical Jacket
  • Movement Detecting Pants by Virginia Polytechnic
  • Hug Shirt
  • Biosensor Men's Underwear
  • AiQ BioMan T-Shirt
  • Motorola ACTV Smart Watch
  • Sony "Smartwatch"
  • Pebble Smart Watches
  • Volume of Smart Watch Shipments 2013-2018
  • Value of Smart Watch Shipments 2013-2018
  • Healthy Lifestyles Spur Demand for Fitness Wearables
  • Flex bands in Different Colours
  • Nike Fuelband
  • Sleep Sensor
  • Bluetooth-Supported BioHarness Sensor
  • Volume of Shipments of Fitness Wearables 2013-2018
  • Value of Shipments of Fitness Wearables 2013-2018
  • Shipment Value of Fitness Sensors 2013-2018
  • Body Area Network for Ambulatory Health Monitoring
  • BlueLibris for Personal Emergency Response
  • Basis B1 Wrist Band
  • ViSi Mobile System
  • IntelliVue MX40 Patient Monitor
  • The 9Solutions Locating System
  • BodyTel Home Diagnostics System
  • Zoll LifeVest
  • Shipment Volume of Healthcare Wearables 2013-2018
  • Shipment Value of Healthcare Wearables 2013-2018
  • Military Wearables are More Demanding than Civilian Gadgets
  • Zypad BR2000 Wearable Computer
  • Thermite Wearable Computer Using COTS Technology
  • Honeywell's Range of Hands-Free Scanners
  • Honeywell Scanners HX2and HX3
  • Zypad WL1500 with Versatile Networking Capabilities
  • IS4200 Scanglove
  • Networked Cars
  • Volume of Wearable Device Market 2013-2018
  • Value of Wearable Device Market 2013-2018
  • Composition of Wearable Device Market by Volume 2013-2018
  • Composition of Wearable Device Market by Value 2013-2018
  • Volume of Wearable Device Market by Volume 2018
  • Value of Wearable Device Market by Volume 2018
  • Wearable Device Market Value by Geography 2018
  • Smart Watches May Take $1 out of Every $5 Spent on Watches in 2018
  • Comparative Market Valuations of Wearables and Smartphones 2018
  • Consumer Wearables Overtaking Fitness and Healthcare by 2015