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Next Generation Wearable Technology Business Models, Applications, and User Experiences

Published

September 2014

Pages

61

Pricing

Single-user License: $ 1,995 USD
Team License (Up to 5 Users): $ 2,995 USD
Company-wide License: $ 4,995 USD

Keywords

Wearable Tech, Augmented Reality, AR, Wearable Tech Business Models, Wearable Apps, Wearable Technology Services, Wearable Tech User Experience

Overview

Wearable technology represents a monumental shift of business practices and even new business models for device manufacturers, content and application providers, and service providers. Wearable technology today represents an array of products including watches, wristbands, and various clothing items. While there is not yet a clear winner in terms of product or even product category, what is clear is that the future of wearable technology in terms of implementation and operations will be completely different than today.

We see the future encompassing new business models and use cases that will present both huge challenges and opportunities, which will test alliances between various entities in the value chain including network operators, component suppliers, application developers, and industry intermediaries. One area of particular interest that crosses many industries is mobile commerce as we see an emerging Wearable Device Commerce (WDC) ecosystem.

This report provides a view into the future of wearable technology with an emphasis on emerging business models and use cases. All purchases of Mind Commerce reports includes time with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This needs to be used within three months of purchasing the report.

Target Audience

• Augmented reality companies
• Wireless device manufacturers
• Wireless infrastructure providers
• Consumer electronics companies
• Wearable technology developers
• Embedded computing companies
• Regulatory bodies and governments
• Wireless service providers of all types

Report Benefits

• Identify emerging use cases
• Identify emerging business models
• Understand the future of wearable tech
• Understand Wearable Device Commerce (WDC)
• Understand the future payments with wearable tech
• Identify notable vendor developments and strategies
• Identify opportunities for wearable technology in advertising
• Understand the impact of wearable tech in different industries
• Understand the implications of "wearable" vs. merely "wireless"

Table of Contents

1 Introduction 6
1.1 Executive Summary 6
2 Evolution of Wearable Technology 9
2.1.1 Caudle AR system 13
2.1.2 Morton's Sensorama 14
2.1.3 Battlefield Wearable Systems 19
3 Wearable Device Commerce (WDC) 22
3.1 Case Study: Wearable Devices in Commerce and Retail 23
3.2 Future of Payments with Wearable Devices 26
3.3 Wearable Devices in Commerce and Advertising 29
3.4 Case Study: Wearable Devices vs. Mobile Devices 32
3.5 Advertising Intelligence 33
3.6 Wearables in Advertising Usage 34
3.6.1 Wearable Devices Advertising Model and User Privacy 36
4 Wearable Devices and Customer Feedback 37
4.1 Restaurants 37
4.2 Sports and Fitness 38
5 Wearables in Healthcare Use Cases 43
5.1.1 Wearable Health Monitoring Systems 44
5.2 Skin Patches 44
5.3 The Impact on the Industry 45
5.4 Wristbands vs. Skin Patches 45
5.5 Wearable and Sensors Healthcare 48
5.5.1 Movement Sensors 48
5.5.2 Respiration Sensors 48
5.5.3 Piezoelectric Usage in Sensors 49
5.5.4 Skin Sensors 49
5.5.5 Thermal Sensors 50
5.5.6 Heart Rate Monitors 51
6 Wearables Market Updates and Future Direction 52
6.1 Samsung Gear VR from Oculus 52
6.2 Apple Wearables 53
6.3 Future Direction 55
6.3.1 Investment in Wearables 55
7 Wearable Devices Future 57
7.1 Challenges and Market Barriers 59

Tables

Table 1: Wearable Devices Revenues in Sports 2014 - 2019 41
Table 2: Comparison between Wristbands and Skin Patches 46
Table 3: Wearable Devices Metrics Globally 58

Figures

Figure 1: SixthSense 11
Figure 2: Hand as Interface 12
Figure 3: Caudle AR System 13
Figure 4: Early Virtual Reality/Augmented Reality 15
Figure 5: 2D Matrix Representation 17
Figure 6: Battlefield Augmented Reality System 19
Figure 7: Wireless AR-PDA System 21
Figure 8: Wearables in Retail 25
Figure 9: Paying via Wearable Devices 26
Figure 10: Apple Watch Payments via NFC 28
Figure 11: Wearable Devices in Restaurants 38
Figure 12: Treadmill with Smart Glasses 40
Figure 13: Wearable Devices Revenues in Sports 2014 - 2019 42
Figure 14: Alternative Intensive Care on the Go 47
Figure 15: Samsung Galaxy VR 53
Figure 16: Apple Watch Features 54